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Break A Leg (Not The Stage)
In Break A Leg, you must help keep the show running smoothly by stopping things from going wrong backstage. As the show goes on, problems arise faster and faster. If one thing goes wrong, the whole thing comes crumbling down!
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This was made for a week-long game jam where the theme was "Nothing Can Go Wrong" so the player gets a limited amount of time to complete a task before the play "goes wrong".
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I was primarily the artist, co designer and sound "designer" for this particular game.
This project had some communication issues and a severe lack of testing which made it extremely difficult to win.

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