Sunder Siege is the end of year project for my first year in my Game Design course.
In Sunder Siege, you and 3 other people play as castle maintenance staff trying to keep the castle together as it is under siege.
I was the producer for this project. I spent a majority of my time trying to keep the project on track and moving forward so that we’d have a finished game by the time we had to submit. But I also helped out the designer with the level design and the implementation of the assets in the scene.
It didn’t quite work out that way as we had a major bug that couldn’t be fixed in time but overall it is a game that I am quite happy to have been a part of.